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ToggleEuro Truck Simulator 2 (ETS2) map events are supposed to be fun, right? They’re meant to be a break from the usual haulage grind, a chance to explore new areas and challenges within the game. But lately, there’s been a growing sentiment among players that these events are missing the mark. The core issue seems to revolve around a simple concept: accessibility. Players are finding it increasingly difficult to actually *participate* in the events in a way that feels rewarding.
The biggest complaint, and the one that keeps popping up, is the lack of available contracts *into* the new event locations. You arrive, ready to contribute, only to find you can only pick up jobs that take you back out again. It completely defeats the purpose of exploring the new area. It turns the event into a one-way trip, a detour rather than an integrated part of the ETS2 world. It becomes a loop of going there and leaving.
It is hard to know the technical reasons why this is happening, but it seems odd that the issue is repeatedly present. One obvious possibility is the way the game generates and distributes contracts. Perhaps the algorithm prioritizes established routes over new or temporary locations. Maybe the game’s economy is struggling to adapt to the influx of players arriving in a specific area, leading to an imbalance in supply and demand of available jobs. Perhaps the developers believe a good balance has been struck and that the complaints are not representative of the wider audience.
Whatever the reason, the impact on the player experience is clear. Instead of feeling like a special occasion, these events start to feel like a chore. Players are forced to spend more time searching for suitable jobs than actually enjoying the new content. This frustration can easily lead to burnout, with players becoming less likely to participate in future events. The whole point of these events is to get people playing and promoting the game, but if it makes people not want to play, is it achieving its purpose?
So, what can be done to fix this? The answer, thankfully, seems relatively straightforward. SCS Software needs to prioritize the generation of contracts *into* new event locations. This could involve tweaking the game’s algorithm to favor these routes, or manually creating a larger pool of available jobs. Another approach would be to offer bonus rewards for completing deliveries to the event area, incentivizing players to make the trip even if it means a slightly less profitable return journey. Maybe even a guaranteed contract board or event area dedicated jobs might improve the quality of life.
It’s not just about contracts, though. The events themselves could benefit from more variety. Instead of simply delivering goods to and from a new location, why not introduce unique challenges or scenarios? Imagine having to transport oversized cargo through a narrow mountain pass, or participating in a timed delivery competition. Incorporating these elements would add an extra layer of excitement and engagement, making the events feel truly special.
SCS Software has always been praised for its responsiveness to community feedback, and this situation is no different. By listening to the concerns of players and actively addressing these issues, they can ensure that future events are a success. The Steam forums and other online communities are filled with suggestions and ideas, and tapping into this collective intelligence can be a powerful tool for improvement. Perhaps more surveys or questionnaires should be distributed to the community to obtain a good understanding of their needs and wants.
Euro Truck Simulator 2 remains an incredibly popular game, and these map events have the potential to be a fantastic way to keep players engaged and attract new ones. But to achieve this, SCS Software needs to address the current issues and prioritize the player experience. By ensuring that these events are accessible, rewarding, and genuinely enjoyable, they can transform them from a potential source of frustration into a highlight of the ETS2 calendar. Otherwise, it may be the case that players start to ignore events entirely.



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